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Nexus

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Devlog

  • Final week
    July 01, 2022 by Lycharin
    This was the week where we got to participate in MOJO and get an opputunity to playtest the game with a variety of people. During this event, we gathered various metrics inside the game, as well as fe... Continue reading
  • Week 7
    June 24, 2022 by Lycharin
    Tomás: - Added more skills to the skill tree, "Field of Ruin" (AoE slow) and "Wave of Calamity" (projectile with knockback); - Created VFX for Ground Slam, Field of Ruin, Wave of Calamity and Dodging... Continue reading
  • Week 6
    June 17, 2022 by vitorvale
    Hello guys for this week we've been working on bugs reported during playtesting so we can make the game experience as better as possible: Vitor - We fixed some bugs regarding the quest system so it's... Continue reading
  • Week 5
    June 10, 2022 by vitorvale
    Hello guys, this week we worked very hard on finishing the system we sought out to develop, here are the newest updates: Vitor - Finished adding meshes for pick up items and dropped items; - Implement... Continue reading
  • Week 4
    June 03, 2022 by vitorvale#Weekly Update
    Hello everyone, these are the newest additions to Nexus introduced this week: Vitor : - Since the first prototype we showed, we noticed our performance on the Main Hub Level wasn't up to par with the... Continue reading
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