Week 5


Hello guys, this week we worked very hard on finishing the system we sought out to develop, here are the newest updates:

Vitor

- Finished adding meshes for pick up items and dropped items;

- Implemented Dialogue System integrated with the quests;

- Added interactable documents that give context to the story and the environment;

- Added Reputation System also integrated with the quests and created UI so the player can access it;

- Added Templates to test the new systems;

- Created a Demo to be used for playtesting;

Pedro

- This week we extended the HUB level by adding more playable zones to different parts of the map. 

- We finished designing the dungeon and developed its first version.

Tomás

- Implemented a Skill Tree system, which allows the player to buy various abilities of different categories (Personal, Weapon, etc.) if they have the required level and previous skills. Currently it only contains a single weapon skill, but more will be added in the very near future. 

-Implemented functionality for Health and Mana potions, as well as added bars representing these stats to the Hud. 

- Minor improvements to animations, as well as the ability for the Dodge to interrupt any animation.

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